A fun puzzle game for Android and IOS, built in C# using Xamarin, mono-game, and a custom engine.
An implementation of how user clustering could work for a Massive Multiplayer game.
A party based maze game with a creative level layout. Maze layout done by Daniel Lu. Multiplayer facilitated through socket.io.
A physics based multiplayer ball and bingo game. This product compiles to the Web, Android, and IOS using a custom engine. Still in development.
An implementation of the Wire World cellular automaton computer in javacript.
My AI agent for the 2009 MarioAI competition. Uses A* to pathfind through the level.